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Since its release, CS:GO has been at the top of the esports world in terms of both prize money and viewership. The current iteration, Counter-Strike Global Offensive, or CS:GO, was released in 2012.
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With competitive play that dates back nearly two decades, Counter-Strike is one of the most popular franchises in PC gaming. In 2018, League topped the list in terms of esports hours watched at 240 million.Ĭounter-Strike: Global Offensive (Valve - Private) Counter-Strike is the world’s premier first person shooter esport.
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According to China data provider iResearch, the 2018 League of Legends Pro League Finals achieved peak concurrent Chinese viewership of 67 million.
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LoL is frequently celebrated for the viewership for its World Championship, which is typically amongst the highest in all of esports. For the first half of 2019, it was the most watched title on Twitch. League consistently ranks amongst the most watched content on Twitch, and according to The Esports Observer, had 512.3 million hours for the first half of 2019, representing nearly 20% growth versus 2018. Is is also amongst the most developed in terms of infrastructure and scale, with parent company Riot Games overseeing franchised leagues in the US and China. League is one of the oldest esports, having recently celebrated its 10-year anniversary by announcing 8 million daily active players. According to Niko Partners, League was the highest-grossing PC esport globally at $1.9 billion in revenues. They bought the remainder in 2015 for an undisclosed amount). (To be specific, Tencent purchased 93 percent of Riot in 2011. It is developed and published by Riot Games, which was bought by Chinese gaming conglomerate Tencent for ~$400 million in 2011. League of Legends (Riot Games / Tencent - 700.HK): League of Legends (“LoL” or “League”) is another MOBA. Tickets to this year’s event, held in Shanghai, reportedly sold out in less than one minute, with resale prices as high as $1,000 - suggesting that Chinese interest in the title remains significant and growing. Notably, a large majority of the prize pool comes from the Compendium each year, a crowd sourced form of in-game monetization.ĭota 2 viewership continues to increase, with peak viewership (excluding China) of more than 1.9 million for this year’s finals. In aggregate, Dota 2 players have won an incredible $216 million in prize money, more than $100 million more than the next title, Fortnite ( Esports Earnings). The International has been the largest tournament in esports - by prize money - for the last seven years, with its 2019 version offering up more than $34 million (an esports record). Per Niko Partners, Dota 2 generated half a billion dollars in revenues in 2018, seventh among PC esport titles.
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Dota 2, which was originally a mod for Blizzard’s Warcaft III, is best known for its annual esports tournament, The International (“TI”). They are consistently near the top of the pack when it comes to viewership.ĭota 2 (Valve - Private): Defense of the Ancients 2, or simply Dota 2, is a Multiplayer online battle arena (“MOBA”) developed and published by Valve Corporation. TIER 1 - These games combine storied histories within esports with the potential for future growth. After all, the games themselves are at the center of the entire investment thesis. investors have heard of Fortnite - given its ascendance in mainstream culture - it is important to understand all of the popular esports and how they fit into the overall story going forwards. We believe it is important to educate non-gamers within the investment community on the esports landscape. While the methodology remains entirely imperfect, we wanted to flesh out our mix of qualitative and quantitative factors to further promote discussion amongst the community. In our post, we intentionally left off the framework used to prescribe tiers for two reasons: (1) to drive discussion and to see what the community thought and (2) because our ranking was less quantitative than we would generally prefer. On National Video Games Day, we posted a somewhat controversial tweet to the Roundhill twitter account, whereby we attempted to rank popular esports using a tiered system.
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